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by DrO at 4:18 PM EDT on May 9, 2016
Alpha23: you need to install the supporting dlls (as per the readme with the in_vgmstream archive).


so the sooner a version that doesn't fail to load without those dlls is provided the better (i.e. i need to finish off my modifications to the plug-in).
by AceK at 4:42 PM EDT on May 11, 2016
@DrO, I probably may sound like a broken record, but how is in_vorbis.dll integrated to playback while converting specific channels from 5.1 to stereo? I have certain .HCA conversions I would look to turn into a playable 5.1 .logg file, but it doesn't integrate with in_vorbis to convert the mapping of the channels itself.

I'm not sure if this is something that in_vgmstream is involved with or not (if it's outdated primarily in Winamp)... but is it possible for the .logg script properties take place with the in_vorbis.dll?
by Mouser X at 7:13 PM EDT on May 11, 2016
I'm still using Winamp 5.581, because "Next on Stop" didn't work with anything newer than that. At least, it didn't the last time I tried looking. I'll install 5.666 (patched) and see if it makes a difference.

I would like to point out that only the "main" exe is 5.581. I pulled the newest plugins from various (newer) installers as I could find them. However, even so, it looks like nothing major has been touched since 2011... (Apparently from Winamp 5.61, as I still have the gutted installation directory on my computer.... Though some of the input plugins have been updated, but those don't really count, I think).

So, regarding people using outdated software, I like Winamp, because it looks nice, my plugins/formats work (95% of the time), and it's uncluttered.

Last, I sometimes lose VGMstream when Winamp starts up. When that happens, I remove all the offending input plugins, and restart Winamp (though, the process to find what these "offending" input plugins is, requires removing all the input plugins except in_vgmstream.dll, and then putting all the other input plugins back in [in groups] (restarting Winamp every time) until I figure out which ones stop in_vgmstream.dll from loading. The annoying thing is, most of the time, it's not the same plugins that cause the problem. Though "in_pxtone.dll" has been pretty consistent in not playing nice with in_vgmstream.dll).

Glad to see DrO back. I'll try out the "new" Winamp, and see if that clears up some of the problems I've learned to either work around, or live with. Mouser X over and out.
by DrO at 8:37 PM EDT on May 11, 2016
AceK: I never did much with in_vorbis so I don't remember much of how it works. So i'd have to assume that it purely comes down to how the plug-in is setting up the reading of the ogg file (via the vorbis library) and how it then fills the output buffer that is provided to the dsp / output plug-in.

so as in_vgmstream is doing those files itself, none of the options that in_vorbis provides will be making use of it's options.

if they (logg) are just straight ogg files then I don't see why not without a bit of tweaking, in_vgmstream could be changed to pass them onto in_vorbis when playback starts so you can have the in_vorbis handling of them. but that's assuming i'm following what logg actually are.

Mouser: at least you're not one of the people that still email me every few months looking for a copy of one of my plug-ins to work on 2.x.

with next on stop, that is going to be brought back in some form (I honestly cannot remember what issues it might have with newer Winamp's as I've not used it for years).

the failure of in_vgmstream.dll to load is a weird one as there really shouldn't be any reason for another plug-in to cause such a failure unless it's doing something really bad or even is causing a partial crash which could explain why it drops it). though i've not header of "in_pxtone.dll" before so is hard to know if my guess is good or not.

edited 8:37 PM EDT May 11, 2016
by Mouser X at 9:46 PM EDT on May 11, 2016
The plugin "in_pxtone.dll" allows Winamp to play the native sound format used by the indie game, "Cave Story". That being said, the game has been ported to numerous systems since its initial release, and the music has been altered accordingly. Thus, it's available in numerous other forms. I essentially never use the plugin (largely because it more often than not conflicts with VGMstream. IIRC, it's always been a little buggy anyway), but it's nice to have, if I want to listen to Cave Story's music as it sounded on its initial release (most of the ports change the music a little, though I think there's one or two that use streams to recreate the original sound).

I installed 5.666 over my 5.581 directory (yes, I know better, but I did it anyway), and not surprisingly, it didn't even start up.... It did generate a crash log though. I reverted back to 5.581, because I didn't want to take the time to track down where the problem occurred, or to rebuild my current setup, using 5.666. Maybe someday I'll go through with that, but not today.

"Technically", I probably just need to copy over my DLLs and settings to the new install, and it might just work (obviously, I'd have to do it in segments, as it's almost certainly one of my old DLLs and its settings that's causing the crash). Mouser X over and out.
by DrO at 8:18 AM EDT on May 12, 2016
if you've got a crash report then I can have a look to see what the possible cause was. it'll be in the settings folder if it was a Winamp generated crash report (named as

edited 8:44 AM EDT May 12, 2016
by CyberBotX at 9:21 AM EDT on May 12, 2016
Actually MouserX, I have to correct you there. Cave Story did not use PxTone at all, it uses the Organya format. PxTone is a different format. The only game I ever came across that used it was the game "cat planet" from one of the Ludum Dares. I'm sure it has had more usage than that, though. I didn't even know someone else had made an in_pxtone.dll though. I made one of my own because I wanted to be able to play cat planet's music in Winamp.
by Mouser X at 10:40 PM EDT on May 13, 2016
What I said was "The plugin 'in_pxtone.dll' allows Winamp to play the native sound format used by the indie game, 'Cave Story'." That is correct, and therefore no correction is necessary. So the PxTone plugin can play PxTone, and Organya. Great! I don't see where the conflict/confusion occurs here. Mouser X over and out.
by AnonRunzes at 11:58 PM EDT on May 13, 2016
@Mouser X - Do some research on the format Cave Story used before you insist on that idea. Just saying.
by hcs at 2:30 AM EDT on May 14, 2016
@Mouser X

pxtone is something of a sequel to Organya.

I, at least, wasn't able to get in_pxtone to load the files from Cave Story (using the pxtone.dll from here).

Maybe you're using in_org?

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