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by Mouser X at 2:07 PM EDT on May 7, 2008
No, seeking is not yet implemented. Also, for Winamp at least, renaming the plugin to "in_!vgmstream.dll" works. For XMplay you have to internally rename it (use a hex editor) to "!gmstream". I've got both installed, and it loads the VGMstream supported formats with VGMstream, and the in_cube ones with in_cube. It's extension based though. As such, if it has *.dsp as the extension, it will attempt to load it in VGMstream. But VGMstream currently has limited DSP support, so there might be some formats it skips over that in_cube would actually play (specifically, THP audio, as seen in many Wii games/rips).

Anyway, hope that helps. Mouser X over and out.
by marioman at 3:26 PM EDT on May 7, 2008
That did it. I had a feeling that there was some way to reorder the plugin loading order, but I figured that Winamp loaded the plugins based on an internal name in the plugin. Thanks Mouser.
by fastelbja at 12:35 PM EDT on May 8, 2008
Mouser,

if you want to play movie dsp (thp) with both plugins, just rename them as .thp and it will be playable in in_cube

cya
by Franpa at 6:15 AM EDT on May 10, 2008
http://hcs64.com/bonus/Streams/ADX/Sonic_Mega_Collection__ADX_.rar

These files won't play with R91
by Mouser X at 9:24 AM EDT on May 10, 2008
You are correct. That game was ripped from 2 sources. The Gamecube, and the PS2. Sadly, I can't remember which version was ripped from which console, but one of them had extra information in the header. That's the one on HCS's site. It works with in_cube, because HCS included a work-around. I think if you remove the first 32 bytes, or 32 KB (I can't remember which. You'll need to use a hex editor to do this) then it should be a "proper" ADX file. It's somewhat annoying, since the files won't play in Rockbox either.

In other words, that one should probably be reripped, so that the files are correct (or, the ones currently available should be fixed). Mouser X over and out.
by fastelbja at 4:23 PM EDT on May 10, 2008
again a example of bad ripped stuff :P
by hcs at 1:19 AM EDT on May 11, 2008
Yep, and I regretted putting the hack in in_cube, so I left it out of rockbox and vgmstream.
It can be argued that that extra header shouldn't be ripped out, though. Like the AINF stuff...
by fastelbja at 10:59 AM EDT on May 11, 2008
hmmm,

i'm not totally agree with you hcs,

the AINF info is part of the ADX file (i mean the header is AFTER the beginning of the ADX file, as it start with 0x8000 then comes the AINF).

the header found in sonic is useless and if u cut this one, the ADX file is correct, without losing any info.

cya
by Franpa at 11:02 PM EDT on May 11, 2008
So then, could you provide a hex editor and instructions on removing the first 32K?

I have the one that comes with Cheatbook >.> but dont know if you guys have it... i still dont know how to use it properly though :P
by hcs at 4:25 AM EDT on May 12, 2008
It's just the first 32 bytes. You'd just delete the first 32 bytes.

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