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- Boku no Natsuyasumi (PS1) - BOKU_XA.XAM by AnonRunzes at 12:26 PM EDT on May 13, 2017
- So, I came across this game that seems to store interleaved XA files. As in, storing 0x930 bytes of one audio file after another without a way to actually distinguish between them(such as a straightforward way of storing XA files like in many PS1 games that use the CD-XA format) in some "partitions".
For example, there is one partition(when extracted through VGMToolbox) that has multiple files chunked together by 0x930 bytes each even through they all sound very different.
Here is the file in question:
BOKU_XA.7z
edited 6:34 PM EDT May 13, 2017
- Could use some help with .SSD files by Therius Shulk at 6:17 PM EDT on May 18, 2017
- These are often found in Capcom games like Zack & Wiki and Monster Hunter Tri. Using the zwsrt01 codec found here, I'm trying to make BGM for Tatsunoko vs. Capcom: Ultimate All-Stars playable. Running the batch file gets me an "open input failed" message every time.
Any help would be appreciated.
- Playing PS2 .AST files by erie557 at 11:49 PM EDT on May 18, 2017
- Hi, I've been all over the internet trying to find a plugin or decoder nothing really seems to work. I did find one tool called MF Audio and it was able to decode it but only in very low quality. It had defects and popping audio. Does anyone know anything? Maybe something I missed? I can't find anything.
- Which .app file from the Wii Shop contains the brsar with the BGM sequence data? by Markyparky at 4:06 PM EDT on May 24, 2017
- So using a combination of the tools mentioned in this thread I was able to download .app files for the Mii Channel, extract from them a file called NigaoeSound.brsar, and therefore generate a MIDI and a soundfont for the Mii Channel background music.
I tried to repeat the process for the Wii Shop channel, but I just can't find a brsar/brseq anywhere in the (accessible) .app files. When I open some of them in ArchiveExplorer I get the error "Could not load archive! Given file was not a supported archive format.", and the .app files this happens for will just crash U8Tool.
I saw that a file named 'wwwlib-rvl.lz7' in 00000009.app was relatively large so I thought the what I'm looking might be in there - I converted it to an ARC then extracted that ARC but that just contained files for the internet browser.
Has anyone (other than SiIvaGunner) managed to get sequence+sample data out of the Wii Shop Channel? If so, where did you find it/how did you extract it?
Edit: If it helps, I did a search through the raw data of the files, and found that the contents of 0000005e.app and 0000005f.app (or 00000034.app and 00000035.app for the Korean version) both at one point reference a .brsar file "/arc/sound/iplSound.brsar". 0000005f.app does not contain this file, and 0000005e.app is one of the files that doesn't seem to like extracting.
edited 4:37 PM EDT May 24, 2017
- USF on the real hardware by hally at 6:44 AM EDT on May 26, 2017
- Hi!
I'd like to know if there is any method to play USF files with the real N64 hardware.
Thanks,
- Kirby Super Star Ultra Soundfont? by 20cayers at 6:34 PM EDT on May 27, 2017
- Excuse me, but does anybody have a Kirby: Super Star Ultra (not original Super Star) soundfont? I just love the instruments better than the original, and I want to make some awesome remixes with it! I've been searching EVERYWHERE, but I cannot seem t find one. Can anyone help me please?
- What Format Does Brawl Use in Its .brsar? by Kurausukun at 9:45 PM EDT on May 28, 2017
- What format are the sounds that are stored in SSBB's smashbros_sound.brsar file? I'd like to be able to encode them manually and replace them instead of relying on programs like Super Sawndz or Brawlbox, since they always re-encode, and that can be lossy. Plus, Sawndz doesn't support stereo sound effects at all, and Brawlbox doesn't handle them that well.
- Experimental fast ADX encryption cracker by furrybob at 1:43 PM EDT on May 29, 2017
- I was recently asked by @bnmm about guessing keys for encrypted ADX files. Sadly, I knew nothing about ADX encryption at the time. Yesterday I remembered bnmm's comment, and decided to have a go at it, and here's the result.
Link
Usage: VGAudioTools.exe CrackAdx <path to files>
Unlike GuessAdx, this operates on a folder of encrypted ADX files, with the goal of finding keys as quickly as possible, usually within 1-3 seconds.
Once a valid key is found, it will be used to decrypt, decode, and reencode all the ADX files in the folder, and the re-encoded file will be compared to the original. The closer to the original the re-encoded file is, the more likely the found key is correct.
I only implemented type 8 encryption cracking. I'll probably add type 9 soon.
@bnmm I haven't looked at that Japanese ADX cracker yet. I might take a look now that I've made one myself.
Instead of reimplementing some stuff in a separate program, I used my library, VGAudio, for reading, decoding, and encoding the audio. Just a note in case anyone wonders why the .exe is so large.
edited 1:47 PM EDT May 29, 2017
- PS2 Resident Evil 4 .SND Audio by Sonderhen at 8:03 PM EDT on May 29, 2017
- Hello guys, i need help to extract audios in .snd format.
PSOUND found 26 audios inside file, but i need find how i extract the audios:
https://www.mediafire.com/?idtjuez94k9judr
- Three looping questions. by glennmagusharvey at 8:40 PM EDT on May 29, 2017
- 1. Is it still not yet possible to loop any of the three versions of Gurumin's soundtrack (.de2, .at3 and .at3.pos, .aac)? If it is possible, what program do you use, and if it's foobar2000 or Winamp, what component(s)/plugin(s)?
2. Is it still not yet possible to loop Mega Man Network Transmission's .dsp format tracks?
3. Is it possible to get foobar2000 to loop OGGs, and if so, what component(s) are necessary? (I can use XMPlayer to loop OGGs but I'd like to do this in foobar2000 if possible.)
edited 9:20 PM EDT May 29, 2017
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